The problem is, generating research requires special satellites that take up valuable defensive space. Research points offer a quick boost to your defenses by allowing for upgrades. Either strategy works, though it will take a while to figure out how to best do it. You'll either need to figure out a way to find a balance of resource satellites and defenses, or build lots of resource satellites and work your weaker defenses to the breaking point. Once you unlock better defensive structures, you'll find a way to make due with fewer resource satellites, but getting there isn't easy. These are not cheap and will drain your funds if you aren't careful. Although you earn resources by killing enemies, most of your income comes from resource satellites. Resource gathering is vital to any sort of success you might experience during a level, though you'll have to get really creative if you want to get the most out of your funds. It's a nice change of pace, but introduces a few new difficulty problems. Both are fun, but only if you like the core gameplay. With Challenge, you replay Campaign missions, but with addition restrictions. Ships keep coming and you need to see how long you can survive. You have to keep your attention locked not just on what is already working its way through the pipeline, but also look ahead to what is coming next and where it is coming from.Ĭampaign is joined by Arcade and Challenge Modes. There's rarely a moment where you can sit back and just watch as things happen. Although at its core, Unstoppable Gorg is still a Tower Defense game, shifting defenses in orbit adds a frantic puzzle mechanic. It's a novel idea and, after a steep learning curve, adds a really cool puzzle element to an otherwise static play mechanic. Unlike other Tower Defense games, the paths the ships take will vary, requiring you to rotate and adjust your orbital defenses to match the incoming invaders. Each round, a mothership will launch a series of enemies, which follow a particular path towards the "base" at the center of the orbiting defenses. Levels are designed around orbiting satellites. While it may sound like a hindrance, the limitation is oddly liberating. Though it contains all of the elements usually associated with the genre - towers, enemies and limited resources - it also adds the additional challenge of limiting where you can place your defenses. Unstoppable Gorg is a different sort of Tower Defense game. The story makes little to no sense and isn't something you'll want to follow, but they will bring a much-needed moment of laughter. Even the audio has fun with the theme.īetween levels, you're treated to cutscenes presented in the same style as classic sci-fi movies. While the technical aspects aren't anything to get excited over, the visual style is still enjoyable and a lot of fun. Ship designs are right out of the era - the only thing missing is the fishing line suspending them in air. The game absolutely revels in 1950's sci-fi. If you knew what "Klaatu Barada Nikto" meant before Ash uttered these words, you'll love Unstoppable Gorg's presentation. Though it suffers from some issues, it dares to step outside normal Tower Defense conventions. Unstoppable Gorg is a rare bird in this sense. While there are exceptions, most tend to follow the formula too closely, presenting something that is way too familiar to be any fun. When a genre proves popular, such as Tower Defense, "Me Too" games are always sure to follow.
0 Comments
Leave a Reply. |